A large wolf has been terrorizing North Town and
the staff at The Grind would like to capture it
and offer it to The Arena as a training monster.
It is a quick monster with a painful bite. Not a
threat if a group can surround it, but one-on-one
could be deadly. No reward was posted, but an easy
mark such as this would make excellent practice.
An invisible behemoth that prefers to go unnoticed
has been causing problems with trucks carrying shipments
to Mallboro. Because he is invisible (at first),
trucks tend to run into him, which angers him into
attacking the trucks with a powerful meteor spell.
NORG has placed a bill to have the Intangir found
and taken down. He will pay each hunter 10 GP for
like Final Fantasy 12, the Marks are
creatures that are causing destruction and
need to be brought down. The Marks are listed
on a bulletin board called the Hunt Board,
which is posted outside The Arena. In addition,
The Arena takes in the wounded Marks after
they are incapacitated and uses them for battle
work as follows. First, a Mark will be added
here and to the Mallboro
community. Then, there will be a short period
where characters can sign up in the community
to fight the Mark and form groups of three
or less. The Marks are powerful and typically
one character will not be able to bring down
the Mark alone, but characters are welcome
to try. Then, one spokesperson for each group
will pick a route to travel to reach the mark
and will fight enemies along the route. The
route that reaches the Mark in the fastest
time will have the first opportunity to take
down the Mark. If they are unable to defeat
the Mark, then the second closest group will
fight it, and so on until either the Mark is
defeated or there are no more teams, which
means the Mark is too powerful and will remain
group that defeats the Mark will receive experience
at The Arena for their accomplishment. The
experience will be divided among the members
of the group, so the fewer members in the group,
the more experience each will gain. There is
no loss for being defeated by a Mark.
hunt will have a game board. The picture behind
the board is completely irrelevant, so don't
worry about it. On this game board, you will
pick where your team will start. It must be
in either Row A or Column 1, so top row or
Next, each team
will post (via comments on the hunt
thread) where they would like to move. They
can only move in cardinal directions: up, down,
left, and right. The game board does not loop,
so corners will limit your movement. Assuming
the proper updates are made in a timely fashion,
the spaces around you will be revealed so you
know what is surrounding you (and the other
groups). Empty squares will allow the team
to advance with no questions asked. Special
Squares will require something extra in order
to advance, if advancing is even possible.
The first team to find the Mark and defeat
it will be the winners. All players will
keep the EXP they have collected even if they
do not defeat the Mark, however, if a group
is defeated in combat, they will receive no
game is all about the Special Squares though,
and some may be more difficult to cross than
others. The following is a table of all the
Free space. Nothing special
is found here.
|| Enemy Encounter
This square is occupied
by an enemy or group of enemies.
In order to occupy this space, you
must defeat them. Groups receive
EXP for defeating enemies. Should
an enemy defeat you, you will be
out of the hunt.
is the target of the whole game.
Once you find and defeat it in combat,
then the Hunt is over.
This is a Treasure
The contents of this chest
are unknown. They sometimes
contain free experience, items, money,
Treasure Chests are actually monsters
it is known in advance that this
chest is a monster.
Do not go near Ultros. If
is in an adjacent square (diagonal
doesn't count), then he will talk
your ear off and take up one of your
turns. He's your classic "Lose
a Turn" space. Avoid it! Don't
go near him!
are thieves and will steal your equipment
(unequipped for the duration of the
Hunt) if you are in an adjacent square.
They can sometimes be bribed into
leaving you alone or fought to retrieve
your accessories back.
are natural saboteurs and
will mix up your gambits if you are
in an adjacent square, which
can drastically cripple your fighting
abilities. They can sometimes be
bribed into leaving you alone or
fought to fix your gambits.
are random people. Sometimes they
can help you, but sometimes they're
just in your way. If they're adjacent,
talk to them (in comments) to try
to get information from them
or perhaps get them to move,
since they will block your path.
Takes one turn.